ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 4.007882
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 28.000275
cameraFov (float): 65.367371
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1423.807251
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)How to Choose the Right Builder
Choosing the right builder for you. Whether you are going to be renovating an existing home or building a new…
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